
The first ship of it’s Class carries the name „Starflame Safari“, others carry the name of memorable adventures/ safaris/ journeys: e.g. Interior fittings are of high quality, and the living quarters are especially luxurious. Two tons are reserwed for cargo, with special cages fitted to hold 10 and 13 tons respectively. Auxiliary vehicles comprise an internally stowed 4-ton air/raft and a dorsally mounted 20ton Launch/Lifeboat. A double turret is installed on the single hardpoint, mounting a SandCaster and a Beam Laser.

The computer installed is a Model/1 bis with standard software package. The bridge is eqipped with control stations for four pilot, navigator, engineer, and gunner. Capable of 1 G accelleration and Jump 2, this vessel is fitted with fuel scoops and a purification plant for it’s 50 tons of fuel. The Safari Class is designed for landings in rough terrain with specially strengthened support gear.

The hull form is a wedge shaped, streamlined, lifting body, easily maneuverable in an atmosphere. It has numerous special features designed for the Out Hunter. The Simba Safari is one of the Safari 234 Class built by KZM Industries on Warlock (Ley – 0529). I don’t think we did another one until Nomads of the World Ocean? We did do part of another double, Night of Conquest/Divine Intervention.Judges Guild 200ton Safari 234 Class by KZM Industries Things like my Murder on Arcturus Station.” FASA was more able to accept the brother’s prodigious writing.īut opportunities did open up at GDW (JAK): “The first one we did for GDW was the double adventure, Chamax Plague/Horde. Y’know, slam-bang, action adventure stuff. Things like Uraqyad’n of the Seven Pillars and the Sky Raiders trilogy.

The Keiths’ understanding of Traveller made them “Go-betweens” with FASA and GDW.ĭifferences between FASA and GDW (JAK): “I think FASA was always open to more free-wheeling, action-oriented adventures. William noted that some game writers would take on an assignment, and return an article that doesn’t really fit with the theme of a given game. FASA was voracious for new material for their product line.” And he needed someone who could string words together for descriptions of ship interiors and adventures to go with them. He just had very simple line drawings on the covers of his products. The Keith Brothers became known at Game Designers Workshop (GDW) for their productivity, creative work, ability to meet deadlines, and accepting assignments on short notice.Īround 1980-81, Marc Miller introduced them to Jordan Wiseman of FASA, which was developing their own licensed Traveller material.
